Searched refs:texsPtr (Results 1 – 1 of 1) sorted by relevance
591 SkPoint* texsPtr = texs; in drawBitmapMesh() local599 texsPtr->set(x, y); in drawBitmapMesh()600 texsPtr += 1; in drawBitmapMesh()603 texsPtr->set(w, y); in drawBitmapMesh()604 texsPtr += 1; in drawBitmapMesh()607 SkASSERT(texsPtr - texs == ptCount); in drawBitmapMesh()