Searched refs:textShadow (Results 1 – 1 of 1) sorted by relevance
77 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { in getTextShadow() argument80 if (textShadow) { in getTextShadow()81 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); in getTextShadow()82 textShadow->dx = blur.fOffset.fX; in getTextShadow()83 textShadow->dy = blur.fOffset.fY; in getTextShadow()84 textShadow->color = blur.fColor; in getTextShadow()