Searched refs:textureName (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/libs/renderengine/ |
D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 26 : mTextureName(textureName), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 33 mTextureName = textureName; in init()
|
/frameworks/native/libs/renderengine/include/renderengine/ |
D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
|
D | LayerSettings.h | 45 uint32_t textureName = 0; member
|
/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 291 layer.source.buffer.textureName = texName; in fillColor() 644 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform() 684 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha() 723 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()
|
/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 786 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local 790 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer() 795 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 946 bindExternalTextureBufferLocked(layer.source.buffer.textureName, gBuf, in drawLayers() 950 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); in drawLayers()
|
/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.cpp | 174 layer.source.buffer.textureName = mTextureName; in prepareClientLayer()
|
/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | CompositionTest.cpp | 608 EXPECT_EQ(DEFAULT_TEXTURE_ID, layer.source.buffer.textureName); in setupREBufferCompositionCommonCallExpectations()
|