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Searched refs:textureName (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/renderengine/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument
26 : mTextureName(textureName), in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument
33 mTextureName = textureName; in init()
/frameworks/native/libs/renderengine/include/renderengine/
DTexture.h32 Texture(Target textureTarget, uint32_t textureName);
35 void init(Target textureTarget, uint32_t textureName);
DLayerSettings.h45 uint32_t textureName = 0; member
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp291 layer.source.buffer.textureName = texName; in fillColor()
644 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform()
684 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha()
723 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp786 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
790 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer()
795 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
946 bindExternalTextureBufferLocked(layer.source.buffer.textureName, gBuf, in drawLayers()
950 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); in drawLayers()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp174 layer.source.buffer.textureName = mTextureName; in prepareClientLayer()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp608 EXPECT_EQ(DEFAULT_TEXTURE_ID, layer.source.buffer.textureName); in setupREBufferCompositionCommonCallExpectations()