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/frameworks/native/opengl/libagl/
Darray.cpp288 static const fn_t texture_fct[3][16] = { // size={2,3,4}, type={b,s,f,x} variable
1192 … am.texture[i].fetch = texture_fct[am.texture[i].size-2][am.texture[i].type & 0xF]; in validate_arrays()