Searched refs:thisObject (Results 1 – 6 of 6) sorted by relevance
31 IObject *thisObject = InterfaceToIObject(thiz); in HandleAdd() local32 assert(NULL != thisObject); in HandleAdd()34 const ClassTable *clazz = thisObject->mClass; in HandleAdd()38 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in HandleAdd()42 object_lock_exclusive(thisObject); in HandleAdd()50 object_unlock_exclusive(thisObject); in HandleAdd()55 void *thisItf = (char *) thisObject + offset; in HandleAdd()65 object_lock_exclusive(thisObject); in HandleAdd()94 object_unlock_exclusive(thisObject); in HandleAdd()115 IObject *thisObject = InterfaceToIObject(thiz); in IDynamicInterfaceManagement_AddInterface() local[all …]
27 IObject *thisObject = thiz->mThis; in IMuteSolo_SetChannelMute() local28 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) { in IMuteSolo_SetChannelMute()31 CAudioPlayer *ap = (CAudioPlayer *) thisObject; in IMuteSolo_SetChannelMute()66 IObject *thisObject = thiz->mThis; in IMuteSolo_GetChannelMute() local67 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) { in IMuteSolo_GetChannelMute()70 CAudioPlayer *ap = (CAudioPlayer *) thisObject; in IMuteSolo_GetChannelMute()99 IObject *thisObject = thiz->mThis; in IMuteSolo_SetChannelSolo() local100 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) { in IMuteSolo_SetChannelSolo()103 CAudioPlayer *ap = (CAudioPlayer *) thisObject; in IMuteSolo_SetChannelSolo()138 IObject *thisObject = thiz->mThis; in IMuteSolo_GetChannelSolo() local[all …]
27 IObject *thisObject = InterfaceToIObject(thiz); in I3DCommit_Commit() local28 object_lock_exclusive(thisObject); in I3DCommit_Commit()33 object_cond_wait(thisObject); in I3DCommit_Commit()36 object_unlock_exclusive(thisObject); in I3DCommit_Commit()48 IObject *thisObject = InterfaceToIObject(thiz); in I3DCommit_SetDeferred() local49 object_lock_exclusive(thisObject); in I3DCommit_SetDeferred()51 object_unlock_exclusive(thisObject); in I3DCommit_SetDeferred()
38 IObject *thisObject = InterfaceToIObject(thiz); in IDynamicSource_SetSource() local39 object_lock_exclusive(thisObject); in IDynamicSource_SetSource()42 object_unlock_exclusive(thisObject); in IDynamicSource_SetSource()
177 IObject *thisObject = thiz->mThis; in IOutputMixExt_FillBuffer() local179 object_lock_exclusive(thisObject); in IOutputMixExt_FillBuffer()183 IEngine *thisEngine = &thisObject->mEngine->mEngine; in IOutputMixExt_FillBuffer()185 assert(&thisEngine->mOutputMix->mObject == thisObject); in IOutputMixExt_FillBuffer()191 object_cond_broadcast(thisObject); in IOutputMixExt_FillBuffer()325 object_unlock_exclusive(thisObject); in IOutputMixExt_FillBuffer()
38 IObject *thisObject = InterfaceToIObject(thiz); in I3DGrouping_Set3DGroup() local39 unsigned id = thisObject->mInstanceID; in I3DGrouping_Set3DGroup()