Searched refs:totalMatrix (Results 1 – 2 of 2) sorted by relevance
97 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in DrawLayer() local123 isBasicallyTranslate(totalMatrix) && in DrawLayer()124 SkScalarFraction(skiaDestRect.fLeft + totalMatrix[SkMatrix::kMTransX]) == in DrawLayer()126 SkScalarFraction(skiaDestRect.fTop + totalMatrix[SkMatrix::kMTransY]) == in DrawLayer()134 if (layer->getForceFilter() || shouldFilter(totalMatrix)) { in DrawLayer()
138 Matrix4 totalMatrix; in prepareListAndChildren() local139 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()141 totalMatrix.multiply(canvasMatrix); in prepareListAndChildren()143 if (intersects(info.screenSize, totalMatrix, bounds)) { in prepareListAndChildren()