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Searched refs:transform_state_t (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp74 c->transforms.dirty = transform_state_t::VIEWPORT | in ogles_init_matrix()
75 transform_state_t::MVUI | in ogles_init_matrix()
76 transform_state_t::MVIT | in ogles_init_matrix()
77 transform_state_t::MVP; in ogles_init_matrix()
122 if (dirty & transform_state_t::MODELVIEW) { in ogles_validate_transform_impl()
127 if (dirty & transform_state_t::PROJECTION) { in ogles_validate_transform_impl()
132 if (dirty & transform_state_t::VIEWPORT) { in ogles_validate_transform_impl()
139 if (dirty & transform_state_t::MVP) { in ogles_validate_transform_impl()
146 if (dirty & transform_state_t::MVUI) { in ogles_validate_transform_impl()
152 if (dirty & transform_state_t::TEXTURE) { in ogles_validate_transform_impl()
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Darray.cpp1116 transform_state_t::MVP | in validate_arrays()
1117 transform_state_t::VIEWPORT; in validate_arrays()
1119 want |= transform_state_t::MVUI; in validate_arrays()
1120 want |= transform_state_t::MODELVIEW; in validate_arrays()
1123 want |= transform_state_t::TEXTURE; in validate_arrays()
1126 want |= transform_state_t::MODELVIEW; // needs eye coords in validate_arrays()
Dcontext.h485 struct transform_state_t { struct
613 transform_state_t transforms;
Dvertex.cpp175 ogles_validate_transform(c, transform_state_t::MVIT); in clipPlanex()
Dlight.cpp535 ogles_validate_transform(c, transform_state_t::MODELVIEW); in lightxv()
543 ogles_validate_transform(c, transform_state_t::MVUI); in lightxv()