Searched refs:transform_state_t (Results 1 – 5 of 5) sorted by relevance
74 c->transforms.dirty = transform_state_t::VIEWPORT | in ogles_init_matrix()75 transform_state_t::MVUI | in ogles_init_matrix()76 transform_state_t::MVIT | in ogles_init_matrix()77 transform_state_t::MVP; in ogles_init_matrix()122 if (dirty & transform_state_t::MODELVIEW) { in ogles_validate_transform_impl()127 if (dirty & transform_state_t::PROJECTION) { in ogles_validate_transform_impl()132 if (dirty & transform_state_t::VIEWPORT) { in ogles_validate_transform_impl()139 if (dirty & transform_state_t::MVP) { in ogles_validate_transform_impl()146 if (dirty & transform_state_t::MVUI) { in ogles_validate_transform_impl()152 if (dirty & transform_state_t::TEXTURE) { in ogles_validate_transform_impl()[all …]
1116 transform_state_t::MVP | in validate_arrays()1117 transform_state_t::VIEWPORT; in validate_arrays()1119 want |= transform_state_t::MVUI; in validate_arrays()1120 want |= transform_state_t::MODELVIEW; in validate_arrays()1123 want |= transform_state_t::TEXTURE; in validate_arrays()1126 want |= transform_state_t::MODELVIEW; // needs eye coords in validate_arrays()
485 struct transform_state_t { struct613 transform_state_t transforms;
175 ogles_validate_transform(c, transform_state_t::MVIT); in clipPlanex()
535 ogles_validate_transform(c, transform_state_t::MODELVIEW); in lightxv()543 ogles_validate_transform(c, transform_state_t::MVUI); in lightxv()