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Searched refs:transform_t (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/opengl/libagl/
Dcontext.h52 struct transform_t;
217 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
218 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*);
219 void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*);
418 struct transform_t { struct
428 void (*point2)(transform_t const* t, vec4_t*, vec4_t const*); argument
429 void (*point3)(transform_t const* t, vec4_t*, vec4_t const*);
430 void (*point4)(transform_t const* t, vec4_t*, vec4_t const*);
432 void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*);
440 struct mvui_transform_t : public transform_t
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Dmatrix.cpp51 static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o);
52 static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o);
53 static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o);
54 static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o);
55 static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o);
56 static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o);
57 static void point3__mvui(transform_t const*, vec4_t* c, vec4_t const* o);
58 static void point4__mvui(transform_t const*, vec4_t* c, vec4_t const* o);
106 (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) { in validate_perspective()
168 #pragma mark transform_t
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Dvertex.cpp176 transform_t& mvit = c->transforms.mvit4; in clipPlanex()
Dlight.cpp386 const transform_t& mv = c->transforms.modelview.transform; in lightVertex()
536 transform_t& mv = c->transforms.modelview.transform; in lightxv()
544 transform_t& mvui = c->transforms.mvui; in lightxv()
Dprimitives.cpp417 const transform_t& tr = c->transforms.texture[i].transform; in fetch_texcoord_impl()
Darray.cpp969 transform_t const* const mvp = &c->transforms.mvp; in compileElements__generic()