Searched refs:transform_t (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | context.h | 52 struct transform_t; 217 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); 218 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); 219 void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*); 418 struct transform_t { struct 428 void (*point2)(transform_t const* t, vec4_t*, vec4_t const*); argument 429 void (*point3)(transform_t const* t, vec4_t*, vec4_t const*); 430 void (*point4)(transform_t const* t, vec4_t*, vec4_t const*); 432 void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*); 440 struct mvui_transform_t : public transform_t [all …]
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D | matrix.cpp | 51 static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o); 52 static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o); 53 static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o); 54 static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o); 55 static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o); 56 static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o); 57 static void point3__mvui(transform_t const*, vec4_t* c, vec4_t const* o); 58 static void point4__mvui(transform_t const*, vec4_t* c, vec4_t const* o); 106 (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) { in validate_perspective() 168 #pragma mark transform_t [all …]
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D | vertex.cpp | 176 transform_t& mvit = c->transforms.mvit4; in clipPlanex()
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D | light.cpp | 386 const transform_t& mv = c->transforms.modelview.transform; in lightVertex() 536 transform_t& mv = c->transforms.modelview.transform; in lightxv() 544 transform_t& mvui = c->transforms.mvui; in lightxv()
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D | primitives.cpp | 417 const transform_t& tr = c->transforms.texture[i].transform; in fetch_texcoord_impl()
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D | array.cpp | 969 transform_t const* const mvp = &c->transforms.mvp; in compileElements__generic()
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