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Searched refs:type_renderer (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectwriter.cc975 const TypeRenderer* type_renderer = in RenderDataPiece() local
977 if (type_renderer == NULL) { in RenderDataPiece()
986 status = (*type_renderer)(this, data); in RenderDataPiece()
1016 const TypeRenderer* type_renderer = FindTypeRenderer(field->type_url()); in RenderDataPiece() local
1017 if (type_renderer != NULL) { in RenderDataPiece()
1023 status = (*type_renderer)(this, data); in RenderDataPiece()
1050 const TypeRenderer* type_renderer = FindTypeRenderer(field->type_url()); in RenderDataPiece() local
1051 if (type_renderer != NULL) { in RenderDataPiece()
1053 status = (*type_renderer)(this, data); in RenderDataPiece()
Dprotostream_objectsource.cc180 const TypeRenderer* type_renderer = FindTypeRenderer(type.name()); in WriteMessage() local
181 if (type_renderer != NULL) { in WriteMessage()
182 return (*type_renderer)(this, type, name, ow); in WriteMessage()
750 const TypeRenderer* type_renderer = FindTypeRenderer(type->name()); in RenderField() local
752 bool use_type_renderer = type_renderer != NULL; in RenderField()
755 RETURN_IF_ERROR((*type_renderer)(this, *type, field_name, ow)); in RenderField()