Searched refs:umbraLength (Results 1 – 2 of 2) sorted by relevance
/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | SpotShadowVertexCalculator.java | 90 int umbraLength = 0; in calculateShadow() local 113 if (umbraLength == 0) { in calculateShadow() 117 umbraLength = polyLength; in calculateShadow() 119 umbraLength = Math3DHelper.intersection(outline, polyLength, umbra, umbraLength); in calculateShadow() 120 if (umbraLength == 0) { in calculateShadow() 130 if (umbraLength < 3) {// no real umbra make a fake one in calculateShadow() 153 umbraLength = polyLength; // same size as the original polygon in calculateShadow() 156 Math3DHelper.donutPie2(penumbra, penumbraLength, umbra, umbraLength, rays, in calculateShadow()
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/frameworks/layoutlib/bridge/src/android/view/math/ |
D | Math3DHelper.java | 448 float[] umbra, int umbraLength, int rays, int layers, float strength, in donutPie2() argument 454 centroid2d(umbra, umbraLength, retxy); in donutPie2() 464 t2[i] = rayIntersectPoly(umbra, umbraLength, cx, cy, dx, dy, 2)[0]; in donutPie2()
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