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Searched refs:useAngle (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degldefs.h86 bool useAngle; // Was ANGLE successfully loaded member
DLoader.cpp357 cnx->useAngle = false; in close()
562 cnx->useAngle = true; in load_angle()
605 cnx->useAngle = false; in load_angle()
Degl_display.cpp223 if (cnx->useAngle) { in getPlatformDisplay()
467 if (cnx->useAngle) { in terminate()
/frameworks/base/core/java/android/os/
DGraphicsEnvironment.java144 final boolean useAngle = (whitelisted || requested); in shouldUseAngle()
145 if (!useAngle) { in shouldUseAngle()
660 final boolean useAngle = getShouldUseAngle(packageName); in setupAndUseAngle()
661 Log.v(TAG, "Package '" + packageName + "' should use ANGLE = '" + useAngle + "'"); in setupAndUseAngle()
663 return useAngle; in setupAndUseAngle()
/frameworks/native/libs/graphicsenv/
DGraphicsEnv.cpp370 bool useAngle = false; in checkAngleRules() local
406 useAngle = (ANGLEShouldBeUsedForApplication)(rulesHandle, rulesVersion, in checkAngleRules()
417 return useAngle; in checkAngleRules()