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Searched refs:usePremultipliedAlpha (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h54 bool usePremultipliedAlpha = true; member
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp937 bool usePremultipliedAlpha = true; in drawLayers() local
949 usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha; in drawLayers()
971 setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color, in drawLayers()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp685 layer.source.buffer.usePremultipliedAlpha = true; in fillRedBufferWithPremultiplyAlpha()
724 layer.source.buffer.usePremultipliedAlpha = false; in fillRedBufferWithoutPremultiplyAlpha()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp175 layer.source.buffer.usePremultipliedAlpha = getPremultipledAlpha(); in prepareClientLayer()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp610 EXPECT_EQ(true, layer.source.buffer.usePremultipliedAlpha); in setupREBufferCompositionCommonCallExpectations()