Searched refs:variants (Results 1 – 20 of 20) sorted by relevance
/frameworks/av/media/libstagefright/xmlparser/ |
D | MediaCodecsXmlParser.cpp | 286 StringSet variants() const { in variants() function 289 void enterVariants(StringSet variants) { in enterVariants() 290 mVariantsStack.push_back(variants); in enterVariants() 300 const char *rank, StringSet domains, StringSet variants, const char *enabled); 341 const char *rank, const StringSet &domain, const StringSet &variants, 1002 const char *rank, const StringSet &domains, const StringSet &variants, in updateMediaCodec() argument 1014 codec.variantSet = variants; in updateMediaCodec() 1273 const StringSet &variants = mVariantsStack.back(); in addDetail() local 1274 if (variants.empty()) { in addDetail() 1277 for (const std::string &variant : variants) { in addDetail() [all …]
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/frameworks/opt/setupwizard/library/ |
D | self.gradle | 80 // Run lint for all variants
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/frameworks/opt/gamesdk/src/tuningfork/tools/validation/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windows variants
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/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windowz variants
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/frameworks/base/tests/TouchLatency/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windowz variants
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/frameworks/opt/gamesdk/third_party/cube/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windowz variants
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windows variants
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/frameworks/opt/gamesdk/samples/bouncyball/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windowz variants
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/frameworks/opt/gamesdk/samples/unitypackaging/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windows variants
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/frameworks/opt/gamesdk/samples/cube/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windowz variants
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/frameworks/opt/gamesdk/ |
D | gradlew.bat | 49 @rem Get command-line arguments, handling Windows variants
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | struct.proto | 60 // variants, absence of any variant indicates an error.
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/frameworks/rs/script_api/ |
D | rs_vector_math.spec | 27 Different precision/speed tradeoffs can be achieved by using variants of the common math
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D | rs_math.spec | 41 Different precision/speed tradeoffs can be achieved by using variants of the common math 507 There are two variants of clamp: one where the min and max are scalars applied
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/frameworks/base/packages/SystemUI/docs/ |
D | dagger.md | 47 variants (like other form factors e.g. Car).
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/frameworks/rs/script_api/include/ |
D | rs_vector_math.rsh | 28 * Different precision/speed tradeoffs can be achieved by using variants of the common math
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D | rs_math.rsh | 43 * Different precision/speed tradeoffs can be achieved by using variants of the common math 730 * There are two variants of clamp: one where the min and max are scalars applied
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/frameworks/base/core/proto/android/os/ |
D | system_properties.proto | 257 // SKU is for small variants such as device color, targeted market,
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/frameworks/base/tools/aapt2/ |
D | Resources.proto | 194 // various configurations/variants.
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/frameworks/base/config/ |
D | hiddenapi-greylist-max-o.txt | 120893 Lsun/util/locale/LanguageTag;->variants:Ljava/util/List;
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