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Searched refs:variants (Results 1 – 20 of 20) sorted by relevance

/frameworks/av/media/libstagefright/xmlparser/
DMediaCodecsXmlParser.cpp286 StringSet variants() const { in variants() function
289 void enterVariants(StringSet variants) { in enterVariants()
290 mVariantsStack.push_back(variants); in enterVariants()
300 const char *rank, StringSet domains, StringSet variants, const char *enabled);
341 const char *rank, const StringSet &domain, const StringSet &variants,
1002 const char *rank, const StringSet &domains, const StringSet &variants, in updateMediaCodec() argument
1014 codec.variantSet = variants; in updateMediaCodec()
1273 const StringSet &variants = mVariantsStack.back(); in addDetail() local
1274 if (variants.empty()) { in addDetail()
1277 for (const std::string &variant : variants) { in addDetail()
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/frameworks/opt/setupwizard/library/
Dself.gradle80 // Run lint for all variants
/frameworks/opt/gamesdk/src/tuningfork/tools/validation/
Dgradlew.bat49 @rem Get command-line arguments, handling Windows variants
/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/
Dgradlew.bat49 @rem Get command-line arguments, handling Windowz variants
/frameworks/base/tests/TouchLatency/
Dgradlew.bat49 @rem Get command-line arguments, handling Windowz variants
/frameworks/opt/gamesdk/third_party/cube/
Dgradlew.bat49 @rem Get command-line arguments, handling Windowz variants
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/
Dgradlew.bat49 @rem Get command-line arguments, handling Windows variants
/frameworks/opt/gamesdk/samples/bouncyball/
Dgradlew.bat49 @rem Get command-line arguments, handling Windowz variants
/frameworks/opt/gamesdk/samples/unitypackaging/
Dgradlew.bat49 @rem Get command-line arguments, handling Windows variants
/frameworks/opt/gamesdk/samples/cube/
Dgradlew.bat49 @rem Get command-line arguments, handling Windowz variants
/frameworks/opt/gamesdk/
Dgradlew.bat49 @rem Get command-line arguments, handling Windows variants
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dstruct.proto60 // variants, absence of any variant indicates an error.
/frameworks/rs/script_api/
Drs_vector_math.spec27 Different precision/speed tradeoffs can be achieved by using variants of the common math
Drs_math.spec41 Different precision/speed tradeoffs can be achieved by using variants of the common math
507 There are two variants of clamp: one where the min and max are scalars applied
/frameworks/base/packages/SystemUI/docs/
Ddagger.md47 variants (like other form factors e.g. Car).
/frameworks/rs/script_api/include/
Drs_vector_math.rsh28 * Different precision/speed tradeoffs can be achieved by using variants of the common math
Drs_math.rsh43 * Different precision/speed tradeoffs can be achieved by using variants of the common math
730 * There are two variants of clamp: one where the min and max are scalars applied
/frameworks/base/core/proto/android/os/
Dsystem_properties.proto257 // SKU is for small variants such as device color, targeted market,
/frameworks/base/tools/aapt2/
DResources.proto194 // various configurations/variants.
/frameworks/base/config/
Dhiddenapi-greylist-max-o.txt120893 Lsun/util/locale/LanguageTag;->variants:Ljava/util/List;