Searched refs:vbo_ (Results 1 – 2 of 2) sorted by relevance
50 return vbo_; in GetVboId()55 return vbo_ != 0; in HasBuffer()64 return vbo_ != 0; in HasVBO()68 GLuint vbo_; variable
29 : vbo_(0), in VertexFrame()34 glDeleteBuffers(1, &vbo_); in ~VertexFrame()38 glGenBuffers(1, &vbo_); in CreateBuffer()51 glBindBuffer(GL_ARRAY_BUFFER, vbo_); in WriteData()