Searched refs:velAbs (Results 1 – 1 of 1) sorted by relevance
171 float velAbs = Math.abs(velocity); in getProperties() local173 ? 1.0f : Math.min(velAbs / HIGH_VELOCITY_DP_PER_SECOND, 1.0f); in getProperties()176 float durationSeconds = startGradient * diff / velAbs; in getProperties()180 } else if (velAbs >= mMinVelocityPxPerSecond) { in getProperties()185 = new VelocityInterpolator(durationSeconds, velAbs, diff); in getProperties()268 float velAbs = Math.abs(velocity); in getDismissingProperties() local269 float y2 = calculateLinearOutFasterInY2(velAbs); in getDismissingProperties()273 float durationSeconds = startGradient * diff / velAbs; in getDismissingProperties()276 } else if (velAbs >= mMinVelocityPxPerSecond) { in getDismissingProperties()282 = new VelocityInterpolator(durationSeconds, velAbs, diff); in getDismissingProperties()