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Searched refs:void_buffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dcoded_stream.cc616 const void* void_buffer; in Refresh() local
618 if (NextNonEmpty(input_, &void_buffer, &buffer_size)) { in Refresh()
619 buffer_ = reinterpret_cast<const uint8*>(void_buffer); in Refresh()
892 void* void_buffer; in Refresh() local
893 if (output_->Next(&void_buffer, &buffer_size_)) { in Refresh()
894 buffer_ = reinterpret_cast<uint8*>(void_buffer); in Refresh()
Dprinter.cc331 void* void_buffer; in WriteRaw() local
332 failed_ = !output_->Next(&void_buffer, &buffer_size_); in WriteRaw()
334 buffer_ = reinterpret_cast<char*>(void_buffer); in WriteRaw()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dtext_format.cc1238 void* void_buffer; in Write() local
1239 failed_ = !output_->Next(&void_buffer, &buffer_size_); in Write()
1241 buffer_ = reinterpret_cast<char*>(void_buffer); in Write()