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Searched refs:vpt (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp82 c->transforms.vpt.loadIdentity(); in ogles_init_matrix()
83 c->transforms.vpt.zNear = 0.0f; in ogles_init_matrix()
84 c->transforms.vpt.zFar = 1.0f; in ogles_init_matrix()
133 vp_transform_t& vpt = c->transforms.vpt; in ogles_validate_transform_impl() local
134 vpt.transform.matrix.load(vpt.matrix); in ogles_validate_transform_impl()
135 vpt.transform.picker(); in ogles_validate_transform_impl()
518 matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp); in update_mvp()
691 GLfloat near = c->transforms.vpt.zNear; in ogles_viewport()
692 GLfloat far = c->transforms.vpt.zFar; in ogles_viewport()
697 GLfloat* const f = c->transforms.vpt.matrix.editElements(); in ogles_viewport()
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Dvertex.cpp70 const GLfixed* const m = c->transforms.vpt.transform.matrix.m; in perspective()
Dcontext.h503 vp_transform_t vpt __attribute__((aligned(32))); member
Dtexture.cpp578 GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear); in set_depth_and_fog()
579 GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar); in set_depth_and_fog()
/frameworks/av/media/codec2/tests/
DC2Param_test.cpp2408 C2NumbersPortTuning::input *vpt = C2NumbersPortTuning::input::From(p1); in TEST_F() local
2409 EXPECT_NE(nullptr, vpt); in TEST_F()
2410 if (vpt) { in TEST_F()
2411 EXPECT_EQ(2u, vpt->flexCount()); in TEST_F()
2412 EXPECT_EQ(101, vpt->m.mNumbers[0]); in TEST_F()
2413 EXPECT_EQ(102, vpt->m.mNumbers[1]); in TEST_F()