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Searched refs:was_disconnected (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/vr/libpdx/
Dclient.cpp23 bool was_disconnected = !IsConnected(); in CheckReconnect() local
24 if (auto_reconnect_enabled_ && was_disconnected && channel_factory_) { in CheckReconnect()
39 if (was_disconnected) in CheckReconnect()