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Searched refs:winding (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Darray.cpp649 GLint first, GLsizei count, int winding) in drawPrimitivesTriangleFanOrStrip() argument
685 swap(((winding^=1) ? v1 : v0), v2); in drawPrimitivesTriangleFanOrStrip()
692 if ((winding&2) == 0) { in drawPrimitivesTriangleFanOrStrip()
859 GLsizei count, const GLvoid *indices, int winding) in drawIndexedPrimitivesTriangleFanOrStrip() argument
885 vertex_t* & consumed = ((winding^=1) ? v1 : v0); in drawIndexedPrimitivesTriangleFanOrStrip()
Dprimitives.cpp830 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; in cull_triangle() local
831 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; in cull_triangle()