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Searched refs:windowDirty (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp444 SkRect windowDirty = computeDirtyRect(frame, &dirty); in draw() local
446 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, in draw()
456 mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap); in draw()
465 swap.damage = windowDirty; in draw()
711 SkRect windowDirty(*dirty); in computeDirtyRect() local
733 return windowDirty; in computeDirtyRect()