Searched refs:GRALLOC_USAGE_HW_TEXTURE (Results 1 – 19 of 19) sorted by relevance
47 #define IS_USAGE_PREVIEW(usage) (((usage) & (GRALLOC_USAGE_HW_TEXTURE)) \48 == GRALLOC_USAGE_HW_TEXTURE)
88 GRALLOC_USAGE_HW_TEXTURE = 0x00000100U, enumerator435 (usage & GRALLOC_USAGE_HW_TEXTURE) != 0) { in map_usage_to_memtrack()
40 HW_TEXTURE_READ = GRALLOC_USAGE_HW_TEXTURE,
112 if (usage & (GRALLOC_USAGE_HW_TEXTURE | in gralloc_alloc_buffer()139 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_alloc_buffer()
317 int usage = INT(GRALLOC_USAGE_PRIVATE_IOMMU_HEAP | GRALLOC_USAGE_HW_TEXTURE); in AcquireToneMapSession()
347 usage = GRALLOC_USAGE_PRIVATE_IOMMU_HEAP | GRALLOC_USAGE_HW_TEXTURE; in PreCommit()
63 mUsage = GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_CAMERA_WRITE | in EvsCamera()
143 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_alloc_buffer()
144 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_alloc_buffer()
130 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_alloc_buffer()
972 if (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER)) { in isUBwcEnabled()
147 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_alloc_buffer()
126 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_alloc_buffer()
981 (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER))) { in isUBwcEnabled()
337 usage = GRALLOC_USAGE_PRIVATE_IOMMU_HEAP | GRALLOC_USAGE_HW_TEXTURE; in PreCommit()