Searched refs:LIGHT_FLASH_NONE (Results 1 – 12 of 12) sorted by relevance
80 #define LIGHT_FLASH_NONE 0 macro
146 case LIGHT_FLASH_NONE: in set_speaker_light_locked()214 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
147 case LIGHT_FLASH_NONE: in set_speaker_light_locked()232 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
156 case LIGHT_FLASH_NONE: in set_speaker_light_locked()257 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
147 case LIGHT_FLASH_NONE: in set_speaker_light_locked()241 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
146 case LIGHT_FLASH_NONE: in set_speaker_light_locked()231 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
184 case LIGHT_FLASH_NONE: in set_speaker_light_locked()278 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
208 case LIGHT_FLASH_NONE: in set_speaker_light_locked()302 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
262 case LIGHT_FLASH_NONE: in set_speaker_light_locked()334 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
31 static_assert(LIGHT_FLASH_NONE == static_cast<int>(Flash::NONE),