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Searched refs:OPAQUE (Results 1 – 9 of 9) sorted by relevance

/hardware/qcom/display/msm8998/libdrmutils/
Ddrm_interface.h167 OPAQUE = 1, enumerator
/hardware/qcom/display/msm8909w_3100/libdrmutils/
Ddrm_interface.h185 OPAQUE = 1, enumerator
/hardware/qcom/display/msm8909/libdrmutils/
Ddrm_interface.h185 OPAQUE = 1, enumerator
/hardware/qcom/sdm845/display/libdrmutils/
Ddrm_interface.h367 OPAQUE = 1, enumerator
/hardware/qcom/display/msm8998/sdm/libs/core/drm/
Dhw_device_drm.cpp559 *target = DRMBlendType::OPAQUE; in SetBlending()
/hardware/qcom/display/msm8909/sdm/libs/core/drm/
Dhw_device_drm.cpp798 *target = DRMBlendType::OPAQUE; in SetBlending()
/hardware/qcom/display/msm8909w_3100/sdm/libs/core/drm/
Dhw_device_drm.cpp793 *target = DRMBlendType::OPAQUE; in SetBlending()
/hardware/qcom/sdm845/display/sdm/libs/core/drm/
Dhw_device_drm.cpp1215 *target = DRMBlendType::OPAQUE; in SetBlending()
/hardware/interfaces/camera/device/3.2/
Dtypes.hal56 * The typical use cases are OPAQUE (typically ZSL) and YUV reprocessing,