Searched refs:YUV (Results 1 – 15 of 15) sorted by relevance
/hardware/interfaces/camera/device/1.0/ |
D | ICameraDevice.hal | 242 * Request the camera HAL to store meta data or real YUV data in the video 244 * it is not called, the default camera HAL behavior is to store real YUV 256 * but all camera HALs must support storing real YUV data in the video 266 * YUV data in the video buffers.
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/hardware/interfaces/configstore/1.0/ |
D | ISurfaceFlingerConfigs.hal | 84 * Some hardware can do RGB->YUV conversion more efficiently in hardware
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/hardware/interfaces/media/omx/1.0/ |
D | types.hal | 260 // YUV <-> RGB conversion
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/hardware/interfaces/graphics/mapper/2.0/ |
D | IMapper.hal | 191 * flexible-YUV-compatible color format.
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/hardware/interfaces/graphics/mapper/3.0/ |
D | IMapper.hal | 245 * configured with a flexible-YUV-compatible color format.
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/hardware/qcom/msm8960/original-kernel-headers/media/ |
D | msm_camera.h | 1586 YUV, enumerator
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/hardware/qcom/msm8960/kernel-headers/media/ |
D | msm_camera.h | 1711 YUV, enumerator
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/hardware/interfaces/camera/device/3.2/ |
D | types.hal | 56 * The typical use cases are OPAQUE (typically ZSL) and YUV reprocessing, 699 * include preview, video record, and full-resolution YUV or JPEG streams in
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/hardware/interfaces/graphics/common/1.0/ |
D | types.hal | 338 * Y8 is a YUV planar format comprised of a WxH Y plane, with each pixel 362 * Y16 is a YUV planar format comprised of a WxH Y plane, with each pixel
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/hardware/qcom/msm8998/kernel-headers/media/ |
D | msm_camera.h | 1851 YUV, enumerator
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/hardware/qcom/msm8996/kernel-headers/media/ |
D | msm_camera.h | 1851 YUV, enumerator
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/hardware/qcom/msm8998/original-kernel-headers/media/ |
D | msm_camera.h | 1884 YUV, enumerator
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/hardware/qcom/msm8996/original-kernel-headers/media/ |
D | msm_camera.h | 1884 YUV, enumerator
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/hardware/interfaces/renderscript/1.0/ |
D | IContext.hal | 638 * @param yuv Enumeration specifying which type of YUV format, if any, Type
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/hardware/interfaces/camera/metadata/3.2/ |
D | types.hal | 1084 * platform opaque YUV/RGB streams to the GPU or video
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