Searched refs:asX (Results 1 – 4 of 4) sorted by relevance
328 float asX = 0; in getActionSafePosition() local342 asX = (fbWidth - asW) / 2; in getActionSafePosition()352 x = (xRatio * asW) + asX; in getActionSafePosition()
403 float asX = 0; in getActionSafePosition() local411 asX = ((float)fbWidth - asW) / 2; in getActionSafePosition()421 x = int((xRatio * asW) + asX); in getActionSafePosition()
418 float asX = 0; in getActionSafePosition() local426 asX = ((float)fbWidth - asW) / 2; in getActionSafePosition()436 x = int((xRatio * asW) + asX); in getActionSafePosition()
579 float asX = 0; in getActionSafePosition() local587 asX = ((float)fbWidth - asW) / 2; in getActionSafePosition()597 x = int((xRatio * asW) + asX); in getActionSafePosition()