Searched refs:asY (Results 1 – 4 of 4) sorted by relevance
329 float asY = 0; in getActionSafePosition() local343 asY = (fbHeight - asH) / 2; in getActionSafePosition()353 y = (yRatio * asH) + asY; in getActionSafePosition()
404 float asY = 0; in getActionSafePosition() local412 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()422 y = int((yRatio * asH) + asY); in getActionSafePosition()
419 float asY = 0; in getActionSafePosition() local427 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()437 y = int((yRatio * asH) + asY); in getActionSafePosition()
580 float asY = 0; in getActionSafePosition() local588 asY = ((float)fbHeight - asH) / 2; in getActionSafePosition()598 y = int((yRatio * asH) + asY); in getActionSafePosition()