Searched refs:bUseXform (Results 1 – 4 of 4) sorted by relevance
86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() local87 if( bUseXform ) in build()102 if (bUseXform) { in build()133 bool bUseXform = (lutXformTexture != 0); in blit() local134 if( bUseXform ) in blit()
91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() local92 if( bUseXform ) in build()107 if (bUseXform) { in build()143 bool bUseXform = (lutXformTexture != 0); in blit() local144 if( bUseXform ) in blit()