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Searched refs:binding (Results 1 – 19 of 19) sorted by relevance

/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
Dglengine.cpp275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument
278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
Dglengine.cpp275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument
278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
37 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
Dglengine.cpp275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument
278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
291 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h37 void engine_set2DInputBuffer(int binding, unsigned int textureID);
38 void engine_set3DInputBuffer(int binding, unsigned int textureID);
39 void engine_setExternalInputBuffer(int binding, unsigned int textureID);
Dglengine.cpp296 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() argument
299 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
304 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() argument
307 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
312 void engine_setExternalInputBuffer(int binding, unsigned int id) in engine_setExternalInputBuffer() argument
315 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
25 "layout(binding = 1) uniform sampler3D tonemapper; \n"
26 "layout(binding = 2) uniform sampler2D xform; \n"
Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
25 …"layout(binding = 1) uniform sampler3D tonemapper; …
26 …"layout(binding = 2) uniform sampler2D xform; …
/hardware/broadcom/wlan/bcmdhd/firmware/
DLICENSE.TXT173 7.2 Assignment. This Agreement shall be binding upon and inure to the
/hardware/invensense/6515/libsensors_iio/
DLicense.txt173 7.2 Assignment. This Agreement shall be binding upon and inure to the
/hardware/interfaces/keymaster/4.0/
DIKeymasterDevice.hal170 * binding is to include the Root of Trust data in the input to the key derivation function used to