Searched refs:destroyed (Results 1 – 10 of 10) sorted by relevance
83 bool destroyed = waitForClientDestroyedLocked(lock); in createClient() local84 if (!destroyed) { in createClient()
682 std::atomic_bool destroyed(false); in TEST_F() local683 std::function<void(void)> arg = [&destroyed](){ destroyed = true; }; in TEST_F()687 EXPECT_FALSE(destroyed); in TEST_F()690 EXPECT_TRUE(destroyed); in TEST_F()693 destroyed = false; in TEST_F()695 EXPECT_FALSE(destroyed); in TEST_F()698 EXPECT_FALSE(destroyed); in TEST_F()701 EXPECT_FALSE(destroyed); in TEST_F()
32 * destroyed frequently. The underlying buffers are allocated on demand
77 * buffers are expected to be returned before the IEvsDisplay interface is destroyed.
218 * The created `C2BlockPool` object can be destroyed by calling
269 * presented until the display is destroyed.
229 * When playback is completed the session is destroyed, and the secure
965 * @param handle Opaque handle to the server-side object to be destroyed
264 * presented until the display is destroyed.