Searched refs:dispersion (Results 1 – 2 of 2) sorted by relevance
38 .dispersion = v.floatValues[1], in LinearFakeValueGenerator()46 if (mGenCfg.currentValue > mGenCfg.initialValue + mGenCfg.dispersion) { in nextEvent()47 mGenCfg.currentValue = mGenCfg.initialValue - mGenCfg.dispersion; in nextEvent()
40 float dispersion; // Defines minimum and maximum value based on initial value. member