Searched refs:display_null_ (Results 1 – 8 of 8) sorted by relevance
216 if (display_null_.IsActive()) { in SetState()226 display_null_.GetFrameBufferConfig(&fb_config); in SetState()233 display_null_.GetDisplayState(&state); in SetState()239 display_null_.SetActive(false); in SetState()245 if (!display_null_.IsActive()) { in SetState()249 display_null_.SetDisplayState(state); in SetState()256 display_null_.SetFrameBufferConfig(fb_config); in SetState()260 display_intf_ = &display_null_; in SetState()262 display_null_.SetActive(true); in SetState()
61 DisplayNull display_null_; variable
599 if (!display_null_.IsActive()) { in SetStandByMode()601 display_intf_ = &display_null_; in SetStandByMode()602 display_null_.SetActive(true); in SetStandByMode()608 if (display_null_.IsActive()) { in SetStandByMode()611 display_null_.SetActive(false); in SetStandByMode()
109 DisplayNull display_null_; variable
226 if (display_null_.IsActive()) { in SetState()236 display_null_.GetFrameBufferConfig(&fb_config); in SetState()243 display_null_.GetDisplayState(&state); in SetState()252 display_null_.SetActive(false); in SetState()258 if (!display_null_.IsActive()) { in SetState()263 display_null_.SetDisplayState(state, &release_fence); in SetState()273 display_null_.SetFrameBufferConfig(fb_config); in SetState()277 display_intf_ = &display_null_; in SetState()279 display_null_.SetActive(true); in SetState()
62 DisplayNull display_null_; variable