/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 29 EGLDisplay eglDisplay; member in EngineContext 34 eglDisplay = EGL_NO_DISPLAY; in EngineContext() 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 55 callerContext->eglDisplay = eglGetCurrentDisplay(); in engine_backup() 79 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize() 83 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 94 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 101 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 109 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize() 111 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize() [all …]
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 29 EGLDisplay eglDisplay; member in EngineContext 34 eglDisplay = EGL_NO_DISPLAY; in EngineContext() 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 88 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize() 90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() [all …]
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 29 EGLDisplay eglDisplay; member in EngineContext 34 eglDisplay = EGL_NO_DISPLAY; in EngineContext() 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 88 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize() 90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() [all …]
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 29 EGLDisplay eglDisplay; member in EngineContext 34 eglDisplay = EGL_NO_DISPLAY; in EngineContext() 46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind() 58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize() 62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize() 73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 88 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize() 90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize() 103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown() [all …]
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