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Searched refs:eglImageID (Results 1 – 8 of 8) sorted by relevance

/hardware/qcom/display/msm8909/gpu_tonemapper/
DEGLImageBuffer.cpp49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer()
78 if (eglImageID != 0) in ~EGLImageBuffer()
80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer()
81 eglImageID = 0; in ~EGLImageBuffer()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
DEGLImageBuffer.h30 void *eglImageID; variable
/hardware/qcom/display/msm8998/gpu_tonemapper/
DEGLImageBuffer.cpp49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer()
78 if (eglImageID != 0) in ~EGLImageBuffer()
80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer()
81 eglImageID = 0; in ~EGLImageBuffer()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
DEGLImageBuffer.h30 void *eglImageID; variable
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DEGLImageBuffer.cpp49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer()
78 if (eglImageID != 0) in ~EGLImageBuffer()
80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer()
81 eglImageID = 0; in ~EGLImageBuffer()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
DEGLImageBuffer.h30 void *eglImageID; variable
/hardware/qcom/sdm845/display/gpu_tonemapper/
DEGLImageBuffer.cpp49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer()
78 if (eglImageID != 0) in ~EGLImageBuffer()
80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer()
81 eglImageID = 0; in ~EGLImageBuffer()
134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture()
149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
DEGLImageBuffer.h30 void *eglImageID; variable