Searched refs:eglImageID (Results 1 – 8 of 8) sorted by relevance
/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer() 78 if (eglImageID != 0) in ~EGLImageBuffer() 80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer() 81 eglImageID = 0; in ~EGLImageBuffer() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() 149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 30 void *eglImageID; variable
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer() 78 if (eglImageID != 0) in ~EGLImageBuffer() 80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer() 81 eglImageID = 0; in ~EGLImageBuffer() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() 149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 30 void *eglImageID; variable
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer() 78 if (eglImageID != 0) in ~EGLImageBuffer() 80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer() 81 eglImageID = 0; in ~EGLImageBuffer() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() 149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 30 void *eglImageID; variable
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 49 this->eglImageID = create_eglImage(graphicBuffer); in EGLImageBuffer() 78 if (eglImageID != 0) in ~EGLImageBuffer() 80 eglDestroyImageKHR(eglGetCurrentDisplay(), eglImageID); in ~EGLImageBuffer() 81 eglImageID = 0; in ~EGLImageBuffer() 134 GL(glEGLImageTargetTexture2DOES(0x8D65, eglImageID)); in bindAsTexture() 149 GL(glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, eglImageID)); in bindAsFramebuffer()
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D | EGLImageBuffer.h | 30 void *eglImageID; variable
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