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Searched refs:engine_load3DTexture (Results 1 – 12 of 12) sorted by relevance

/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h31 unsigned int engine_load3DTexture(void *data, int sz, int format);
DTonemapper.cpp80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
Dglengine.cpp138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h31 unsigned int engine_load3DTexture(void *data, int sz, int format);
DTonemapper.cpp80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
Dglengine.cpp138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h31 unsigned int engine_load3DTexture(void *data, int sz, int format);
DTonemapper.cpp80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
Dglengine.cpp138 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h33 unsigned int engine_load3DTexture(void *data, int sz, int format);
DTonemapper.cpp85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
Dglengine.cpp159 unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) in engine_load3DTexture() function