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Searched refs:engine_set2DInputBuffer (Results 1 – 12 of 12) sorted by relevance

/hardware/qcom/display/msm8909/gpu_tonemapper/
Dengine.h35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
Dglengine.cpp275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dengine.h35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
Dglengine.cpp275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dengine.h35 void engine_set2DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp147 engine_set2DInputBuffer(2, lutXformTexture); in blit()
Dglengine.cpp275 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dengine.h37 void engine_set2DInputBuffer(int binding, unsigned int textureID);
DTonemapper.cpp157 engine_set2DInputBuffer(2, lutXformTexture); in blit()
Dglengine.cpp296 void engine_set2DInputBuffer(int binding, unsigned int id) in engine_set2DInputBuffer() function