Searched refs:engine_set3DInputBuffer (Results 1 – 12 of 12) sorted by relevance
/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | engine.h | 36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | glengine.cpp | 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | engine.h | 36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | glengine.cpp | 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | engine.h | 36 void engine_set3DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | glengine.cpp | 283 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | engine.h | 38 void engine_set3DInputBuffer(int binding, unsigned int textureID);
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D | Tonemapper.cpp | 155 engine_set3DInputBuffer(1, tonemapTexture); in blit()
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D | glengine.cpp | 304 void engine_set3DInputBuffer(int binding, unsigned int id) in engine_set3DInputBuffer() function
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