Searched refs:fbd_queue (Results 1 – 2 of 2) sorted by relevance
197 Queue *fbd_queue = NULL; variable649 pBuffer = (OMX_BUFFERHEADERTYPE *)pop(fbd_queue); in fbd_thread()862 push(fbd_queue, (void *)pPrevBuff); in fbd_thread()865 if(push(fbd_queue, (void *)pBuffer) < 0) in fbd_thread()1074 if(push(fbd_queue, (void *)pBuffer) < 0) in FillBufferDone()1424 fbd_queue = alloc_queue(); in main()1425 if (fbd_queue == NULL) in main()1436 free_queue(fbd_queue); in main()2201 free_queue(fbd_queue); in Play_Decoder()2571 if(fbd_queue) in do_freeHandle_and_clean_up()[all …]
324 Queue *fbd_queue = NULL; variable765 if (push(fbd_queue, (void *)pBuffer)) in fbd_thread()782 pBuffer = (OMX_BUFFERHEADERTYPE *)pop(fbd_queue); in fbd_thread()1064 if (push(fbd_queue, (void *)pPrevBuff)) in fbd_thread()1070 if (push(fbd_queue, (void *)pBuffer) < 0) { in fbd_thread()1283 if (push(fbd_queue, (void *)pBuffer) < 0) { in FillBufferDone()1639 fbd_queue = alloc_queue(); in main()1640 if (fbd_queue == NULL) { in main()1649 free_queue(fbd_queue); in main()2453 free_queue(fbd_queue); in Play_Decoder()[all …]