Searched refs:frag (Results 1 – 3 of 3) sorted by relevance
76 GLuint vert, frag, prog; in load_program() local81 if (!(frag = load_shader(GL_FRAGMENT_SHADER, frag_src))) in load_program()87 glAttachShader(prog, frag); in load_program()106 glDeleteShader(frag); in load_program()
89 uint8 frag[1];234 uint8 frag[1];
106 uint16 frag; /* 3 flag bits and fragment offset */ member