Home
last modified time | relevance | path

Searched refs:fragId (Results 1 – 4 of 4) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local
222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
223 GL(glCompileShader(fragId)); in engine_loadProgram()
224 dumpShaderLog(fragId); in engine_loadProgram()
227 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
232 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
235 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
202 GL(glCompileShader(fragId)); in engine_loadProgram()
203 dumpShaderLog(fragId); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
202 GL(glCompileShader(fragId)); in engine_loadProgram()
203 dumpShaderLog(fragId); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
202 GL(glCompileShader(fragId)); in engine_loadProgram()
203 dumpShaderLog(fragId); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
214 GL(glDeleteShader(fragId)); in engine_loadProgram()