Searched refs:fragId (Results 1 – 4 of 4) sorted by relevance
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local 222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram() 223 GL(glCompileShader(fragId)); in engine_loadProgram() 224 dumpShaderLog(fragId); in engine_loadProgram() 227 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 232 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 235 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram() 202 GL(glCompileShader(fragId)); in engine_loadProgram() 203 dumpShaderLog(fragId); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram() 202 GL(glCompileShader(fragId)); in engine_loadProgram() 203 dumpShaderLog(fragId); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram() local 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram() 202 GL(glCompileShader(fragId)); in engine_loadProgram() 203 dumpShaderLog(fragId); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 214 GL(glDeleteShader(fragId)); in engine_loadProgram()
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