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Searched refs:fragmentEntries (Results 1 – 4 of 4) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp209 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp188 GLuint engine_loadProgram(int vertexEntries, const char **vertex, int fragmentEntries, in engine_loadProgram() argument
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()