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Searched refs:framebufferID (Results 1 – 8 of 8) sorted by relevance

/hardware/qcom/display/msm8909/gpu_tonemapper/
DEGLImageBuffer.cpp55 framebufferID = 0; in EGLImageBuffer()
72 if (framebufferID != 0) { in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
74 framebufferID = 0; in ~EGLImageBuffer()
114 if (framebufferID == 0) { in getFramebuffer()
118 return framebufferID; in getFramebuffer()
145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer()
151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
DEGLImageBuffer.h35 uint framebufferID; variable
/hardware/qcom/display/msm8998/gpu_tonemapper/
DEGLImageBuffer.cpp55 framebufferID = 0; in EGLImageBuffer()
72 if (framebufferID != 0) { in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
74 framebufferID = 0; in ~EGLImageBuffer()
114 if (framebufferID == 0) { in getFramebuffer()
118 return framebufferID; in getFramebuffer()
145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer()
151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
DEGLImageBuffer.h35 uint framebufferID; variable
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DEGLImageBuffer.cpp55 framebufferID = 0; in EGLImageBuffer()
72 if (framebufferID != 0) { in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
74 framebufferID = 0; in ~EGLImageBuffer()
114 if (framebufferID == 0) { in getFramebuffer()
118 return framebufferID; in getFramebuffer()
145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer()
151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
DEGLImageBuffer.h35 uint framebufferID; variable
/hardware/qcom/sdm845/display/gpu_tonemapper/
DEGLImageBuffer.cpp55 framebufferID = 0; in EGLImageBuffer()
72 if (framebufferID != 0) { in ~EGLImageBuffer()
73 GL(glDeleteFramebuffers(1, &framebufferID)); in ~EGLImageBuffer()
74 framebufferID = 0; in ~EGLImageBuffer()
114 if (framebufferID == 0) { in getFramebuffer()
118 return framebufferID; in getFramebuffer()
145 GL(glGenFramebuffers(1, &framebufferID)); in bindAsFramebuffer()
151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
DEGLImageBuffer.h35 uint framebufferID; variable