Searched refs:interactive (Results 1 – 5 of 5) sorted by relevance
25 * system entering interactive state (that is, the system is awake27 * display and touchscreen enabled) or non-interactive state (the29 * non-interactive state may be entered after a period of36 * system to low-power sleep state when entering non-interactive38 * interactive state. When low-power suspend state is allowed, the42 * This function can be called to enter non-interactive state after44 * interactive state prior to turning on the screen.46 * @param interactive is true when the system is transitioning to an47 * interactive state and false when transitioning to a48 * non-interactive state.[all …]
42 Return<void> Power::setInteractive(bool interactive) { in setInteractive() argument44 mModule->setInteractive(mModule, interactive ? 1 : 0); in setInteractive()
44 Return<void> setInteractive(bool interactive) override;
580 /** Device was in an interactive state when the event was intercepted */
451 * device remains locked in a non-interactive state (dozing). This behavior