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Searched refs:interactive (Results 1 – 5 of 5) sorted by relevance

/hardware/interfaces/power/1.0/
DIPower.hal25 * system entering interactive state (that is, the system is awake
27 * display and touchscreen enabled) or non-interactive state (the
29 * non-interactive state may be entered after a period of
36 * system to low-power sleep state when entering non-interactive
38 * interactive state. When low-power suspend state is allowed, the
42 * This function can be called to enter non-interactive state after
44 * interactive state prior to turning on the screen.
46 * @param interactive is true when the system is transitioning to an
47 * interactive state and false when transitioning to a
48 * non-interactive state.
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/hardware/interfaces/power/1.0/default/
DPower.cpp42 Return<void> Power::setInteractive(bool interactive) { in setInteractive() argument
44 mModule->setInteractive(mModule, interactive ? 1 : 0); in setInteractive()
DPower.h44 Return<void> setInteractive(bool interactive) override;
/hardware/interfaces/input/common/1.0/
Dtypes.hal580 /** Device was in an interactive state when the event was intercepted */
/hardware/interfaces/sensors/1.0/
Dtypes.hal451 * device remains locked in a non-interactive state (dozing). This behavior