Searched refs:mAnimationState (Results 1 – 9 of 9) sorted by relevance
522 eAnimationState mAnimationState[HWC_NUM_DISPLAY_TYPES]; member
1449 if(ctx->mAnimationState[mDpy] == ANIMATION_STOPPED) { in prepare()1451 ctx->mAnimationState[mDpy] = ANIMATION_STARTED; in prepare()1458 ctx->mAnimationState[mDpy] = ANIMATION_STOPPED; in prepare()
234 ctx->mAnimationState[i] = ANIMATION_STOPPED; in initContext()
555 eAnimationState mAnimationState[HWC_NUM_DISPLAY_TYPES]; member
1656 if(ctx->mAnimationState[mDpy] == ANIMATION_STOPPED) { in prepare()1658 ctx->mAnimationState[mDpy] = ANIMATION_STARTED; in prepare()1665 ctx->mAnimationState[mDpy] = ANIMATION_STOPPED; in prepare()
254 ctx->mAnimationState[i] = ANIMATION_STOPPED; in initContext()
630 eAnimationState mAnimationState[HWC_NUM_DISPLAY_TYPES]; member
2032 if(ctx->mAnimationState[mDpy] == ANIMATION_STOPPED) { in prepare()2034 ctx->mAnimationState[mDpy] = ANIMATION_STARTED; in prepare()2045 ctx->mAnimationState[mDpy] = ANIMATION_STOPPED; in prepare()
350 ctx->mAnimationState[i] = ANIMATION_STOPPED; in initContext()