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Searched refs:progId (Results 1 – 4 of 4) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp213 GLuint progId = glCreateProgram(); in engine_loadProgram() local
226 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
227 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
229 GL(glLinkProgram(progId)); in engine_loadProgram()
231 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
232 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
237 return progId; in engine_loadProgram()
/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp192 GLuint progId = glCreateProgram(); in engine_loadProgram() local
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
208 GL(glLinkProgram(progId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
216 return progId; in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp192 GLuint progId = glCreateProgram(); in engine_loadProgram() local
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
208 GL(glLinkProgram(progId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
216 return progId; in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp192 GLuint progId = glCreateProgram(); in engine_loadProgram() local
205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
208 GL(glLinkProgram(progId)); in engine_loadProgram()
210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
216 return progId; in engine_loadProgram()