Searched refs:progId (Results 1 – 4 of 4) sorted by relevance
/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 213 GLuint progId = glCreateProgram(); in engine_loadProgram() local 226 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 227 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 229 GL(glLinkProgram(progId)); in engine_loadProgram() 231 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 232 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 237 return progId; in engine_loadProgram()
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | glengine.cpp | 192 GLuint progId = glCreateProgram(); in engine_loadProgram() local 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 208 GL(glLinkProgram(progId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 216 return progId; in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 192 GLuint progId = glCreateProgram(); in engine_loadProgram() local 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 208 GL(glLinkProgram(progId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 216 return progId; in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 192 GLuint progId = glCreateProgram(); in engine_loadProgram() local 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram() 208 GL(glLinkProgram(progId)); in engine_loadProgram() 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram() 216 return progId; in engine_loadProgram()
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