/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | Tonemapper.cpp | 73 Tonemapper *tonemapper = new Tonemapper(); in build() local 75 tonemapper->engineContext = engine_initialize(isSecure); in build() 77 engine_bind(tonemapper->engineContext); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build() 90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build() [all …]
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D | TonemapFactory.cpp | 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance() local 33 return tonemapper; in TonemapperFactory_GetInstance()
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D | forward_tonemap.inl | 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | Tonemapper.cpp | 73 Tonemapper *tonemapper = new Tonemapper(); in build() local 75 tonemapper->engineContext = engine_initialize(isSecure); in build() 77 engine_bind(tonemapper->engineContext); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build() 90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build() [all …]
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D | TonemapFactory.cpp | 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance() local 33 return tonemapper; in TonemapperFactory_GetInstance()
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D | forward_tonemap.inl | 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | Tonemapper.cpp | 73 Tonemapper *tonemapper = new Tonemapper(); in build() local 75 tonemapper->engineContext = engine_initialize(isSecure); in build() 77 engine_bind(tonemapper->engineContext); in build() 80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 81 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 82 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build() 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 86 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 89 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build() 90 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build() [all …]
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D | TonemapFactory.cpp | 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance() local 33 return tonemapper; in TonemapperFactory_GetInstance()
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D | forward_tonemap.inl | 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | Tonemapper.cpp | 77 Tonemapper *tonemapper = new Tonemapper(); in build() local 79 tonemapper->engineContext = engine_initialize(isSecure); in build() 82 engine_bind(tonemapper->engineContext); in build() 85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build() 86 tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); in build() 87 tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); in build() 90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build() 91 bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); in build() 94 tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); in build() 95 tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); in build() [all …]
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D | TonemapFactory.cpp | 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance() local 33 return tonemapper; in TonemapperFactory_GetInstance()
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D | forward_tonemap.inl | 25 "layout(binding = 1) uniform sampler3D tonemapper; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 25 …"layout(binding = 1) uniform sampler3D tonemapper; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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