Searched refs:us (Results 1 – 6 of 6) sorted by relevance
26 // Sounds from Android (counting from 1 coincidentally lets us match AudioAttributes usages)
86 #define SPINWAIT(exp, us) { \ argument87 uint countdown = (us) + 9; \397 #define bcmprinttstamp(us) argument
52 * (Not least because OpenGL expect an ANativeWindowBuffer* for us as a
260 int64_t us = 1e6 / config.mMinFps + 0.5; in configure() local261 status_t res = GetStatus(mSource->setRepeatPreviousFrameDelayUs(us)); in configure()262 status << " minFps=" << config.mMinFps << " => repeatDelayUs=" << us; in configure()
1236 int32_t timingAdvance; // Timing Advance in bit periods. 1 bit period = 48/13 us.1297 // 300m/us * timingAdvance.
149 * TimeStamp in microseconds (us).