Searched refs:END_TENSION (Results 1 – 3 of 3) sorted by relevance
67 private static float END_TENSION = 1.0f - START_TENSION; field in Scroller83 tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;
591 private static final float END_TENSION = 1.0f; field in OverScroller.SplineOverScroller593 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
439 private static final float END_TENSION = 1.0f; field in OverScroller.SplineOverScroller441 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);