Searched refs:FrameBuffer (Results 1 – 6 of 6) sorted by relevance
3 FrameBuffer::FrameBuffer() in FrameBuffer() function in FrameBuffer8 FrameBuffer::~FrameBuffer() { in ~FrameBuffer()11 void FrameBuffer::Reset() { in Reset()19 bool FrameBuffer::InitializeGLContext() { in InitializeGLContext()24 bool FrameBuffer::Init(int width, int height, GLenum format) { in Init()69 bool FrameBuffer::CreateBuffers() { in CreateBuffers()78 GLuint FrameBuffer::GetTextureName() const { in GetTextureName()82 GLuint FrameBuffer::GetFrameBufferName() const { in GetFrameBufferName()86 GLenum FrameBuffer::GetFormat() const { in GetFormat()90 int FrameBuffer::GetWidth() const { in GetWidth()[all …]
9 class FrameBuffer {11 FrameBuffer();12 virtual ~FrameBuffer();
20 bool SetupGraphics(FrameBuffer* buffer);63 FrameBuffer *mFrameBuffer;
146 bool Renderer::SetupGraphics(FrameBuffer* buffer) in SetupGraphics()
73 FrameBuffer gBufferInput[NR];78 FrameBuffer gBufferInputYVU[NR];85 FrameBuffer gBuffer[2];
43 feature_mos/src/mosaic_renderer/FrameBuffer.cpp \