Searched refs:INFLEXION (Results 1 – 2 of 2) sorted by relevance
437 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in OverScroller.SplineOverScroller440 private static final float P1 = START_TENSION * INFLEXION;441 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);674 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()
589 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in OverScroller.SplineOverScroller592 private static final float P1 = START_TENSION * INFLEXION;593 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);785 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF)); in getSplineDeceleration()