Searched refs:NB_SAMPLES (Results 1 – 3 of 3) sorted by relevance
443 private static final int NB_SAMPLES = 100; field in OverScroller.SplineOverScroller444 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];445 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];468 for (int i = 0; i < NB_SAMPLES; i++) {469 final float alpha = (float) i / NB_SAMPLES;495 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;533 final int index = (int) (NB_SAMPLES * x); in adjustDuration()534 if (index < NB_SAMPLES) { in adjustDuration()535 final float x_inf = (float) index / NB_SAMPLES; in adjustDuration()536 final float x_sup = (float) (index + 1) / NB_SAMPLES; in adjustDuration()[all …]
595 private static final int NB_SAMPLES = 100; field in OverScroller.SplineOverScroller596 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];597 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];606 for (int i = 0; i < NB_SAMPLES; i++) {607 final float alpha = (float) i / NB_SAMPLES;633 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;671 final int index = (int) (NB_SAMPLES * x); in adjustDuration()672 if (index < NB_SAMPLES) { in adjustDuration()673 final float x_inf = (float) index / NB_SAMPLES; in adjustDuration()674 final float x_sup = (float) (index + 1) / NB_SAMPLES; in adjustDuration()[all …]
68 private static final int NB_SAMPLES = 100; field in Scroller69 private static final float[] SPLINE = new float[NB_SAMPLES + 1];76 for (int i = 0; i <= NB_SAMPLES; i++) {77 final float t = (float) i / NB_SAMPLES;91 SPLINE[NB_SAMPLES] = 1.0f;270 final int index = (int) (NB_SAMPLES * t); in computeScrollOffset()271 final float t_inf = (float) index / NB_SAMPLES; in computeScrollOffset()272 final float t_sup = (float) (index + 1) / NB_SAMPLES; in computeScrollOffset()